Making money in mobile media is like mining for gold
To put it simply, the winning business model of the gold rush was not mining for gold. The phrases commonly used during the gold rush were “I struck gold!” or “I struck it rich!” or “Eureka!” When one found gold, one did not say, “We effectively executed on our carefully crafted business plan and exceeded even our own expectations of our well-defined methodology.” No, these people were all surprised when they found gold.
This is what I call a hit-driven business, and I see similarities in the mobile media space. Content is the gold in this case, and a good many companies are betting that they will make money in this way. Of course, when it pans out, (har har) only around 20% of the prospectors will make anything in this way, and over time they will represent 80% of the value exploited.
When James Marshall first discovered gold on January 24th in 1848 while employed by John Sutter, the gold was just lying around. It literally sparkled in the water of the American River. There was so much of it and so few people able to pick it up that even when word got out that there was gold around what is now known as Sacramento, the first prospectors to make it to the area in late 1848-1849 (“the ‘49ers”) got rich just by wading into the water and picking the stuff up.
1849 was an interesting year. San Francisco’s population grew from about 800 in 1848 to over 50,000 in 1849. That’s what I call hockey stick growth of a market. Still, growth has its casualties: According to Steve Wiegard of the Sacramento Bee, “one in every five miners who came to California in 1849 was dead within six months.” This is further evidence that the hit-driven part of the gold rush offered little guarantee of success. (Similarly, hundreds of mobile application developers have tried and failed already.) But still they came, which further grew the market in California. This meant opportunity for the people who made money around the content, whether the prospectors were striking gold or not.
This is what is most interesting to me about the gold rush: Think about all the streets in San Francisco that are named after people from that era. Fremont, Sutter, Marshall, Ghirardelli Square. None of them made money from Gold. Sutter was already rich, and really just wanted to build a vast agricultural empire. His participation in the gold rush was purely accidental.
Domenico Ghirardelli tried and failed at mining and instead made a small fortune (and a lasting legacy) in chocolate, one of the standout luxury goods at the time for a market that was not only growing but also growing in wealth. It was the size of the market of consumers that made him successful.
In 1852, Henry Wells and William Fargo recognized the need for a trusted banking and logistics operation to support the creation of wealth and cart it around the country (by stagecoach.) As transactions increased, so did the need for a trusted source to act as a clearinghouse, and so did their value. It was the size of the market of consumers that made them successful. Chase and Sterling at QPass are the Henry and William of the mobile media gold rush. They provide a crucial billing service that benefits both buyers and sellers, and they are not making their fortune by mining for gold.
Jacob Davis and Levi Strauss didn’t apply for their patent for their famous garments until 1873, which was well after the first wave of prospectors in California, but they still made a fortune on a maturing market for gold mining. Whether they struck gold or not, miners needed sturdy pants to wear, with lots of pockets in which to put their various prospecting implements. One could easily argue that Levi Strauss was the biggest winner of the gold rush, without ever touching a shovel to soil.
My favorite characters from the gold rush
Sam Brannan was my number one hero from the gold rush. Since there was no defensibly repeatable model for mining for gold that would yield results every time, (which, by definition, would require knowing exactly where to mine for gold) the business model of the gold rush was not mining for gold. The earliest business model of the gold rush was selling picks and shovels. No matter where they were digging or whether they struck gold or not, the miners had to use picks and shovels, and selling such implements represented a defensibly repeatable business model that didn’t require any favorable treatment from the gods in order to make money. Sam Brannan understood this better than anyone.
Upon hearing about Marshall’s discovery of gold, Sam Brannan literally ran through the streets of San Francisco shouting that gold had been discovered near Sutter’s Mill. He did this while waving a bottle of gold dust in people’s faces as proof. History refers to this stunt by Sam Brannan as the spark that ignited the explosion of gold fever that started the gold rush. Everyone that was convinced by Sam to go prospecting for gold first had to buy a pick, a shovel and maybe a pan. Brannan understood well the laws of supply and demand. By evangelizing the gold rush, he created tremendous demand for the tools to get at the gold, and a few days earlier he had purchased every pick axe, shovel and pan in the region. A metal pan that sold for twenty cents a few days earlier now had to be bought from Brannan for fifteen dollars. In just nine weeks he made thirty-six thousand dollars.
My second favorite character from the gold rush was George W. Hearst. He represented the opposite approach to Brannan’s. He believed in getting as close as possible to creating perfect information in a hit-driven business in order to ensure success. A mine that had produced some gold might produce more. It’s hard to tell what the future holds when mining for gold, which makes it a risky endeavor. One way to stack the deck is to buy as much land as possible that has already proven to have some gold in it, and then keep digging until you find more. He bought the claims of various individuals and consolidated them all to form a large mining organization with superior economies of scale. Hearst eventually owned interests in the most important claims in the U.S., including the Comstock in Nevada, the Homestake in South Dakota, the Anaconda copper mine in Montana and the Ontario silver mine in Utah.
In a hit-driven business, increasing your chances of having a greater share of the hits by creating more inventory is a good way to win, as Hearst clearly demonstrated.
So step back for a minute and compare the gold rush to the mobile media industry. Think of the gold as content, the picks and shovels as distribution, and the massive number of people energized around a common topic (gold) as the market of consumers all energized around a common platform (mobile phones.)
What does the opportunity in mobile media look like now? Who’s winning? Who’s moving in the right direction? Where does it end up?
The current state of mobile media
When I was at Moviso, we had the discussion about picks and shovels often. I wanted to be the leading supplier of picks and shovels in the mobile media space. I had no idea what was going to be the best-selling ringtone, graphic or game, and I didn’t care. Content popularity is very fashion-driven, often confounding the best laid plans of highly-paid marketing executives. The market of consumers ultimately decides what is cool or not, so just let them decide. Is that crazy frog shit going to last any longer than our fascination with the macarena did? No. If Jamba announces a “Super Crazy Frog 2″ I will know to short VRSN.
So at Moviso we built a platform and tried to establish deep integration with carriers to be the storefront where the content got purchased. This is a much more capital-efficient model in my mind than trying to be a branded destination or a producer of content, and it worked. Our two most important clients were Cingular and T-Mobile, and these are the relationships that continue to be the most important clients to InfoSpace today.
We were focused on providing white-label services to carrier-branded portals so while I really would have liked to, there was no way we could also provide branded media services to consumers because we would be competing with our own white-label business.
In essence, I got our business model wrong. We weren’t selling picks and shovels to the carriers. If that were true, they wouldn’t have minded if we used the picks and shovels ourselves to find a little gold on the side. Rather, we were hired hands mining on the land that they owned and keeping a percentage of the gold we found because we had provided the labor and the picks and shovels. This is a hybrid model, and it is important to point out because it hints at the future of mobile media.
The opportunity in mobile media right now is not unlike the gold rush. There is a rapidly expanding market. The people who showed up early and found the gold just lying around have long since taken their profits and gone. Now the next wave belongs to those who are willing to spend the money to dig the mines deep into the ground to get at the rich veins of gold that are there, and they are doing it now. How they do it from this moment will determine who wins in the end.
You have probably never heard of Sam Brannan. You have also probably never heard of George Hearst. (Though you have heard of his son, William Randolph Hearst.) What does that mean? Well, usually, history is told by the winners. I have personally invested in Homestake Mining in the past, but I cannot think of any company having to do with Sam Brannan that I ever could have invested in. I think this is significant with respect to the mobile media space, and I can speculate on where the presumed players are moving and who I think the winners are in the future.
InfoSpace, Openwave and Comverse: Picks and Shovels
I received several emails regarding the InfoSpace/Cingular MEdia Net announcement asking how I viewed it. I view it favorably. It is the kind of picks and shovels business that I love to see because it is media agnostic and grows transactionally without having to guess at what is going to sell well.
That said, take a look at who owns what among big media companies today.
Click around and you’ll see that the big media companies own many links on the value chain, most importantly including content production, content distribution and content promotion. I would like to own the movie studio, the movie distribution company, the billboards on which to promote my movies, the television stations on which to advertise my movies, the movie theaters in which to show my movies and the web sites on which to virally promote my movies. Then I would provision my movies in a series of release windows starting with film, then moving to DVD, then to Pay-per-view, then to cable, then to broadcast TV. I’d even find a way to distribute right into the pockets of consumers on their mobile phones. In short, I’d own the whole value chain if I could. If you look around you’ll see how many media “megacorps” are called megacorps because they own that many links on the value chain.
Now look at the mobile media companies of any size. They haven’t gotten there yet. I want to see InfoSpace and Openwave, clear leaders in the picks and shovels business, place a few bets in the mining for gold business. I am talking about moving downstream to branded B2C products that may produce some hits. That is all. These companies have great businesses poised for growth as the market grows, but if they are going to reinvest their profits, it should be on some higher-risk consumer-branded gold mining expeditions because they have such leverage to do so.
JAMDAT: Mining for gold
These guys are the inverse of InfoSpace. JAMDAT’s revenue is hit-driven: Branded apps like Tetris, Bowling, Bejewelled and others represent a large percentage of revenue. Mitch and Scott are great guys, btw. I remember one call we had a while back right before Verizon Wireless was putting out a press release naming the top ten applications on their Get It Now service and JAMDAT had eight of the top ten spots. We all had a chuckle at their obvious domination. The details are hazy, but I think the top spot went to Carolynn’s ModTones. Our ringtone application, Ringster, came in around 8th, I think, and the rest of the list was comprised of various JAMDAT games. Great for them, but this was a time when there were virtually zero mobile gaming application providers who mattered.
When you are the only guy mining for gold, it all belongs to you. The next miner has the potential to cut your revenue in half or even more. From there, it’s all out war to defend your position. So, while I would like to see InfoSpace and Openwave swim downstream to consumer-branded applications, the opposite is true for JAMDAT - I want to see them move upstream to become more of a picks and shovels player in their space. So why not develop and patent the mobile-media 3D engine that they license to every game developer? Or how about the massively multiplayer mobile gaming platform that they give to carriers to give them a single, controllable point of contact to consolidate all of the gaming publishers that want to provision their applications? In short, isn’t networked multi-player league-based JAMDAT Bowling complete with integrated wagering the wave of the future in mobile gaming? How many other verticals could you think of that make similar sense? So why not build the platform that enables every similar application and operate the marketplace for all league-based sports games with a unified UI, empowering not only your own branded applications but also inviting players of others applications to compete with your players via your platform? Is the future of gaming really about shelf space and trying to predict stand-alone hits or is it more about being the conduit through which all games are transformed to be most relevant in the mobile space? And, btw, looking at gaming as just another form of communication is a good place to start.
When the value is shifting across various links on the value chain, isn’t it best to own as much of the value chain as possible? I want to see the companies selling picks and shovels make some bets on some gold mines, and I want to see the guys mining for gold recognize that with the money they already made they could buy some land and make a percentage off of the guys who want to mine for gold on their land.
The earliest and largest players in the mobile media space have the potential to stay on top if they recognize where to reinvest in complementary business models.
The mobile media future
In this post, I have been applying the traditional media model of content production and distribution. But in the mobile media space, the most likely winners are those who realize that the future of media looks more like communication than content. Analogs to MySpace, Cyworld and NeoPets are more likely to generate usage and massive profits than console games crammed onto mobile phones or 2-minute mobisodes of the hit TV show 24 (the UK mobile version of which was recently cancelled due to low subscribership.)
What do you think? Is the LMNO more or less viable in the future of a location-based communication-centric world? Will mobile dating, citizen journalism, mobile blogging, mobile social networking and mobile participative media make more or less money than ringtones, games and mobisodic versions of whatever the reality show du jour is in the near future? Are we on the verge of a 2.0 revolution in the mobile media space, sending the lucky early prospectors home with small fortunes but reserving the big payoff for the Hearsts of our industry? Is JAMDAT the company most like the original stake holders that sold their claims to some larger, better-financed player in it for the long haul? Contrary to the speculation, I think they have the potential to be the Homestake Mining of the mobile media space.
What Sam Brannan should have done
Rather than sell the picks and shovels and pans, Brannan should have given them away and in return accepted a small percentage of the gold that the miners found using his tools. Wild West legal issues aside, he would have made a lot more money.
This is the value of user-generated content in the mobile space (or content as communication) because it is the best hybrid of both gold rush business models. You provide the picks and shovels for users and take a percentage. The difference is that your tools don’t just enable people to find gold – it enables them to make it, too. Those are some special tools, and it requires rethinking what a pick or shovel looks like. The gold is just as valuable, too, when you consider how much more valuable communication is than content on its own.
Anyway, I am clearly biased on this last point, so feel free to ignore. But if I am right about how these business models are converging, there really is a sweet spot that grows both sides of the value chain from the middle and not either end. We shall see. One thing is for sure: The word is out, the market is huge, and prospectors are coming to mine for gold.
